Hey everyone,
So our group had to figure out some small details with the game that would put us back on schedule.
We had fallen slightly behind in terms of what we wanted and what we can have done before the due date.
We decided to make the final boss fight a lot easier in terms of using traps to kill your character instead of particles.
This might make the player think on how to kill the boss without having to fight him directly.
I also spend the majority of today creating objects and trying to figure out how to create new backgrounds.
Here are all the props we have in the game so far:
With all of these, we will construct the three different kinds of levels our game requires: the outside area, the forest and finally inside the temple (which in the demo was the first level of the game).
With the new moving platform system, i will be changing up some of the puzzles in the last level to make it appropriate in terms of difficulty.
Anyways i'll keep you all updated.
Cheers,
Jayp0r91
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